elwood
Varano de'Melegari 2010 (v1.4) - rF and GTR2.
Ok, both sim now got five layouts, four real and one done for fun, a Gimkana track.
This will be my last release of something related to this racetrack, i'll wait rF2 and anyway.
There are new modification planned for august and the main straight was enlarged +3meters on the left side during march, so i'll wait until works will be consolidated and obviously, rF2.
http://www.mbdevteam.com/indexeng.html Racetracks section
from the README.TXT file
Changelog v1.4
-Added gimkana layout (testing session only, ai behaves bad.
Laptimes starts under the temporaty structure with blinking lights above)
-weed 'layer' that simulate grass with few resources
-fixed erratic behaviour by ai on 2010 configurations
-minor fixes 360°
Changelog 1.3
- New Ickx corner. Totally redone by scratch road/terrain of that zone.
- Wider runoff area at Ferro di Cavallo.
- High yellow kerbs inside some corners to avoid shortcutting.
- Billboarded crowd, marshals and 3d grass.
- Marshals protective fencing.
- Slighly banked road of ESSE Veloce.
- Renewed outside detail, expecially racetrack entrance and parking.
- I've included a separate .cam file that matches real tv camera positions during race weekends. (Longer layout only)
- 4 Layouts
el
Ok, both sim now got five layouts, four real and one done for fun, a Gimkana track.
This will be my last release of something related to this racetrack, i'll wait rF2 and anyway.
There are new modification planned for august and the main straight was enlarged +3meters on the left side during march, so i'll wait until works will be consolidated and obviously, rF2.
http://www.mbdevteam.com/indexeng.html Racetracks section
from the README.TXT file
Changelog v1.4
-Added gimkana layout (testing session only, ai behaves bad.
Laptimes starts under the temporaty structure with blinking lights above)
-weed 'layer' that simulate grass with few resources
-fixed erratic behaviour by ai on 2010 configurations
-minor fixes 360°
Changelog 1.3
- New Ickx corner. Totally redone by scratch road/terrain of that zone.
- Wider runoff area at Ferro di Cavallo.
- High yellow kerbs inside some corners to avoid shortcutting.
- Billboarded crowd, marshals and 3d grass.
- Marshals protective fencing.
- Slighly banked road of ESSE Veloce.
- Renewed outside detail, expecially racetrack entrance and parking.
- I've included a separate .cam file that matches real tv camera positions during race weekends. (Longer layout only)
- 4 Layouts
el
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