DeDios
great shots! really beautiful!
As some of you may allready know, I've been working on shaders with dynamic, non-linear exposition function to allow more intense lighting in scenes.
It's not exactly HDR, but does the job quite well actually.
I'm curently in the phase of tweaking things, so these shaders should be available soon in Shader Pack v0.9. In the meantime I'll focus on releasing v0.8 ASAP.
rF1 only supported SM2.0 but I believe rF2 has SM3.0.
Can't confirm that, but since there is HDR in rF2, and implementing HDR in SM2.0 was a tricky business, so I think ISI uses SM3.0 now. Unless they wanted backward compatibility with GeForce FX and Radeon X, which is obviously not the case![]()