liebestod
It's fun!
When Build 49 came out, we were lucky enough to be compared to other sims (iRacing mainly, released 4 years before rF2 first was) in the same way AC is now being compared to rF2 after 2. Which shows exactly how silly this all is. I haven't see a single sim to sim comparison in a forum that really had any base in fairness or even really that considered enough aspects to make sense, because it's not possible. So why do people do it? Absolutely no idea.
AC is AC.
rF2 is rF2.
They'll grow at different rates, they'll have different features, you'll possibly like one more than the other, someone will feel the opposite to you. There, I think I summed it up in a single sentence.![]()
When Build 49 came out, we were lucky enough to be compared to other sims (iRacing mainly, released 4 years before rF2 first was) in the same way AC is now being compared to rF2 after 2. Which shows exactly how silly this all is. I haven't see a single sim to sim comparison in a forum that really had any base in fairness or even really that considered enough aspects to make sense, because it's not possible. So why do people do it? Absolutely no idea.
AC is AC.
rF2 is rF2.
They'll grow at different rates, they'll have different features, you'll possibly like one more than the other, someone will feel the opposite to you. There, I think I summed it up in a single sentence.![]()
How dare you apply reason and logic to this, or any, forum discussion!! The nerve!!![]()
please close this stupid comparison threads.all of them.When Build 49 came out, we were lucky enough to be compared to other sims (iRacing mainly, released 4 years before rF2 first was) in the same way AC is now being compared to rF2 after 2. Which shows exactly how silly this all is. I haven't see a single sim to sim comparison in a forum that really had any base in fairness or even really that considered enough aspects to make sense, because it's not possible. So why do people do it? Absolutely no idea.
AC is AC.
rF2 is rF2.
They'll grow at different rates, they'll have different features, you'll possibly like one more than the other, someone will feel the opposite to you. There, I think I summed it up in a single sentence.![]()
Im about to make a thread called "rf2 VS Super Mario Bros"
There's no point, SMB is obviously simcade.
There's no point, SMB is obviously simcade.
I actually don't recall that many physics bugs in rF2 on the first build. Aside from some collision bugs causing cars to fly in the air when contacting other cars or objects or bottoming on a curb. A lot of those problems were actually netcode prediction problems. But cars didn't float around the track without the wheels turning. Or when locking the brakes and doing a burn out the front wheels didn't magically slide sideways. Cars didn't pivot on the center as if it was a boat. Cars couldn't continue to turn even when the front wheels were blocked.
AC is AC.
rF2 is rF2.
They'll grow at different rates, they'll have different features, you'll possibly like one more than the other, someone will feel the opposite to you. There, I think I summed it up in a single sentence.![]()
Yep. It's a very interesting discussion here but sometimes it turns into to much offensive argumentation. Yes there are many things to solve but on the other hand they work hard and in my opinionJust it's too early to really judge it, in my opinion. Lets see how it turns out in the long run.
Without discussion, forums would not exist. If only logic was allowed they would also be mostly emptyPersonally, I like forums and lots of discussion.
So, is anyone going to start a thread about Simbin's Raceroom Experience?![]()
Probably not. The general consensus is that it's really not as good as expected.
Spent 7.5 hrs with it last night and another 2 today, the more I play it the more I get disappointed and bored with it's physics.
Maybe Kunos did a good job in making going around a corner at fairly high speeds nice and natural, but driving a car hard and all it's micro movements and dynamics is 1000000x more dynamic in reallife and in RFactor, than Assetto Corsa. Even Kunos' previous title, Netkar Pro, felt more high-fidelic and dynamic/"free" in it's physics than Assetto Corsa, it's not pure sim-cade, but it's not a true 100% hardcore sim.
I can see why most ppl think it's the most amazing thing ever though (just read all the other forums and Youtube comments), SADLY.
Assetto Corsa on Steam Early Access - A successful launch!
In the launch weekend, the new PC racing game "Assetto Corsa", produced by KUNOS Simulazioni and distribuited on Steam Early Access has reached the top seller rankings on Steam, just behind Call of Duty Ghosts, keeping the top five position for all the weekend, and it conquered the first position in the racing genre. This first beta version has been very well welcomed by gamers and simracers, who have shared great feedback, very positive comments and suggestions. A result that exceeded the best expectations of the Assetto Corsa dev team, that is already working on the next release, ready to be launched on November 22th, and that will include updates, new features, 3 new cars and 2 new tracks.
if somebody starts posting the Rfactor 2 physics errors in build 49 the list could be kilometric.
if somebody starts posting the Rfactor 2 graphycal errors in build 49 the list could be mulargametric.
(...)
the thing is, that something makes me think that we will not have to wait two years to see Asseto corsa in all his glory.
Hedlund, I've read from the AC forum that to counter the deadzone they advise you to use the ingame damping and set it to around .15 (offcourse tweakable for your own feeling). Have you also tried that?
Don't know how it scales compared to the Logitech Profiler damping offcourse but just an idea![]()
Both has to be enabled. Dampening in the profiler does nothing without commands from the game and the commands from the game are doing nothing when dampening is disabled in the profiler.I guess it's the same as adjusting in Logitech Profiles, because as I said I got rid of the deadzone by doing soBut of course I can try the in-game damping too. Thanks.
Both has to be enabled. Dampening in the profiler does nothing without commands from the game and the commands from the game are doing nothing when dampening is disabled in the profiler.
You know what bugs me? Have a look at the tabs of the two web sites:
"rFactor|The Future of Race Simulation" vs "Assetto Corsa | Your racing simulation. The most realistic PC racing simulation."
See? Whereas ISI is somewhat modest AC claims to ALREADY BE the most realistic simulation. Obviously false claims as it stands now.
so, day 3 with AC and i just asked steam support for a refund on obligingness, but they declined. i'm really unhappy with this product. the cars have no soul, one feels equal to the other, ffb doesnt communicate anything to me, physics seems kinda random. i know it is "early access" but it's so far away from what i've expected that i doubt AC will ever satisfy me. my computer can run rf2 better looking than AC so even the graphical benefit is nonexistent.
maybe my expectations were just too high. maybe i expected the same "wow"-effect i had with rf2.
two aspects are significant better than rf2: UI and loading times. and the grass is better looking.
everything else equal or less good.
i would even say pCARS is better. (my opinion)
I dont understand wanting a refund when its early beta what do you expect it to be a perfect finished game , dont you feel they will not improve it over the next year ? I drove it for a few hours and wont drive it again until its next update , I did the same with RF2 and Arma 3 . I buy into early betas to support the Dev teams and because I know I will buy the finished game so why not get a discount and have an early peak at the game .
I think people are too judgemental on betas , its not done until the fat lady sings give the Dev teams a chance to get things right .
I'm actually banned from the AC forum. ( have been polite but I think mild sarcasm can be seen as badly I guess)
Gosh I've never been banned from anything for anything