AI too slow on ovals

Saint19

Hi,

I'm new to Rfactor and have tried a few oval track mods as well as the default oval track stock cars in Rfactor. However, I keep running into the same problem of the AI being woefully slow...sometimes 10 seconds or so off of a lap. All of this is with a strength setting of 120%.

Is there anything that can be done to speed up the AI? Road course speeds seem to be ok...but not the AI mistakes and bumping me. I've found threads regarding fixing that to some extent.

But I've found nothing regarding fixing AI speed on ovals. Thanx for your help.
 
Depends on how the oval AIW file was made.
When making the AIW file there should be a fast line, an inside line, and an outside line.
All three of these lines need to be done correctly and smoothly.
If these lines are not done correctly, the AI will end up trying to follow a jagged line around the track and will be slow as a result.
 
Thanx so much for your help. One of the mods I'm speaking of is the NSS mod for stock cars...2010. I'm using the JNS tracks. I'm just not sure how they can be 10sec off the pace. ...same goes for the Indycar Mod by M. Peters. again 10sec off the pace.
 
I've noticed it with the NSS mod as well using the FMS track pack. I noticed a few 1.5 mile tracks have this problem. I just avoid those tracks.
 
Hi,

To be honest I've only tried Daytona with the NSS mod and did Indy(JNS) with the Indycar Mod. Perhaps I should try the other tracks. But I'm mostly an offline person so would like to be able to do the other tracks at some point.

Thanx for the suggestion.
 
Kinda weird but shows you I don't have much experience in this sim. When using NSS 2010 at Daytona (120%,) if I go to Race Weekend and click FINISH during the practice and qualifying sessions without driving myself, the top AI Cars are running 53-54's. If I actually drive some practice laps they(AI cars) are running 46's and 47's.

It's kinda the same with the Indycar mod at Texas(120%). If I just click FINISH, the AI cars are doing 30's and 31's for the top guys. If I drive some laps in both practice and qualifying, their doing low 27's. ...still a few seconds off of the lap records I think(not an expert).

Another question I've got is trying to TRAIN the AI in Nascar(I've not done Indycars), they never even get close to 0.00m. Most times their just going around for tons of laps at 1,300ms. Any ideas? Thanx for all your help.
 
I mostly race offline too. I notice the exact same thing as you do. I don't know of a how to modify the mod so I get consistent lap times. I usually end up starting a race, seeing how the pace is, and stop to adjust the AI strength to get it close. Even after doing that it's not 100% so I just start from the back and race my way up. It's the only way to make racing offline with NSS fun. Hopefully we see some improvement with rFactor 2.
 
I probably won't be buying Rfactor 2 cuz my computer would never run it. That's too bad about the oval stuff. Oh well.
 
Hi,

Below is info I got from Inyracer56 at the rfactorcentrl forums. It was very helpful and certainly helped out. I'll also paste a link at the bottom for some info on how to get the ai to use your own setups. Both of these seem to have worked much better for me. Not perfect...but much, much better:

Hi,

What you need to do is to go into the "TrackConfigsBase" file in the IndyCarSeries/2009_Season folder, and manually enter the setting for the tracks so that the cars have the correct configuration.

The Chassis Configuration code is 1 for road course, 2 for short oval, 3 for speedway, 4 for Indianapolis style superspeedway. As an example, for the FMS version of Michigan my file reads:
"FMS Michigan Speedway":
Chassis Configuration=3
Brake Ducts=1

You will have to do this for EVERY track, time consuming, but when you are done, you will have AI that you can actually race with.

Here are my settings for all of the FMS tracks that you can cut and paste into your file:

//NON IRL FMS

"FMS Michigan Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Atlanta Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS California Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Chicagoland Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Charlotte Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Bristol Speedway":
Chassis Configuration=1
Brake Ducts=1

"FMS Darlington Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Daytona Intl Speedway":
Chassis Configuration=4
Brake Ducts=1

"FMS Dover Speedway":
Chassis Configuration=2
Brake Ducts=1

"FMS Homestead-Miami Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS I70 Speedway":
Chassis Configuration=1
Brake Ducts=1

"FMS Indy Motor Speedway":
Chassis Configuration=4
Brake Ducts=1

"FMS Infineon Raceway":
Chassis Configuration=1
Brake Ducts=1

"FMS Iowa Speedway":
Chassis Configuration=2
Brake Ducts=1

"FMS Kansas Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Kentucky Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Las Vegas Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Las Vegas Speedway 2009":
Chassis Configuration=3
Brake Ducts=1

"FMS Mansfield Speedway":
Chassis Configuration=1
Brake Ducts=1

"FMS Martinsville Speedway":
Chassis Configuration=1
Brake Ducts=1

"FMS Memphis Motorsports Park":
Chassis Configuration=1
Brake Ducts=1

"FMS Milwaukee Mile":
Chassis Configuration=1
Brake Ducts=1

"FMS Myrtlee Beach":
Chassis Configuration=1
Brake Ducts=1

"FMS Nashville Speedway":
Chassis Configuration=2
Brake Ducts=1

"FMS Nazareth Speedway":
Chassis Configuration=1
Brake Ducts=1

"FMS New Hampshire Speedway":
Chassis Configuration=1
Brake Ducts=1

"FMS Oreilly Raceway Park":
Chassis Configuration=1
Brake Ducts=1

"FMS Phoenix Raceway":
Chassis Configuration=1
Brake Ducts=1

"FMS Pocono Raceway":
Chassis Configuration=3
Brake Ducts=1

"FMS Portland Festival":
Chassis Configuration=1
Brake Ducts=1

"FMS Portland Raceway":
Chassis Configuration=1
Brake Ducts=1

"FMS Richmond Raceway":
Chassis Configuration=1
Brake Ducts=1

"FMS Rockingham Speedway":
Chassis Configuration=2
Brake Ducts=1

"FMS Talladega SuperSpeedway":
Chassis Configuration=4
Brake Ducts=1

"FMS Texas Speedway":
Chassis Configuration=3
Brake Ducts=1

"FMS Watkins Glen Intl":
Chassis Configuration=1
Brake Ducts=1

"FMS Gateway Intl Raceway":
Chassis Configuration=1
Brake Ducts=1

.......
Here is the link:

http://fatbob56.com/forum/mcomod/viewtopic.php?t=145


Hope this helps you too.
 
I run dirt factor and the al cars r pathetically slow ad can't stay on the track. Thayer r always getting in the way and wrecking. Especially in the wingless sprints and 600 micros
 
Alternatively, try this in your *.PLR file:

Auto Line Smooth="3"
 
Some common tips here.
Auto Line Smooth="3" in PLR file should always be at 3! This means the AI uses alternative lines for
overtaking and such.

It´s (in other classes too) very track-dependent! If the track don´t run properly with given AI
try alternatives. There are enough tracks (ovals) around!

Don´t click on the "next session" or "finish session" button! That causes the program not to run the AI with
their given physics, but instead it guesses the times the AI could run (or something like this. correct me if someone knows more)!
When you can´t wait, press CTRL+T.

If someone want to know more, how to go deeper to tweak the AI track- or mod-dependent, sent me PM.
We don´t have to do it here once again.

Greets
Pete
 
Unfortunately, the modders (in general) weren’t pay the due attention to the track’s*.AIW files. Especially regarding to Oval files, a good inside path and correct and smooth lines for pit entrance and exit is mandatory. If the AIW creation was a poor job, there’s nothing you can do: your offline experience will be screwed anyway.

So, as said above, you have two options: either to learn how to redo all defective AIW of the tracks you want or quit that specific track. Even following all tips above, some tracks “as is” are not able to provide a minimally decent offline race.

One of the most common stuff that I’ve seen in RF1 were excellent visuals / graphics tracks with a defective AIW file… cars crashing on the pit exit, bad or inexistent inside path, horrible pace cars line placement and so further…
 

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