question about brake/chassis physics

sergioloro

hi all!!
i have a couple of question about car physics.

i want to develop a physics for a single car racing series (modified Ford Coupe 40). all cars with same engine and same weight.
i want to have four different "cars behaviour" physics, lets say from level 1 to 4,from nice and smooth to drive to hard to drive car. wich values should i change from any of physics files to make this work.

i want to have 4 different level of brakes too, i.e. from top speed a car with level 1 brake take 400 meters to reduce speed for a slow turn, level 4 takes 550 meters... there is a way to do this???

and finally, the AI cars are going tobe affect for this physics sets??

i hope you people understand what i mean...
thanks in advanced

sergio
 
I don't think you understand the gravity of the task...
Simple answer? YES, you can do that. But in order to do that, you have to understand at least the basics of vehicle dynamics.
 
i tought is just about change some numbers in hdv file, like you do with engine file if you want more or less HP.....
 
Hi sergio! Remember me? :)

Why don't you try CarFactory? With it you can create a near perfect setup, messy setup, and something in the middle. :D
 
hi! taufikp!! long time since we work with the CSGT mod!!! ;)
after read many forum threads i think i found what i need, but i need many testing first!!
 

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