Object rendering order

MaXyM

Hello
Is there any rule of objects rendering order? Or maybe some way to set rendering order?

Maybe I should give an example.
I have a car model containing windows and light flares of headlighs
Materials of both objects (windows and flares) are of the same type (blend multiply, glass)

Depending on camera angle/distance/fov, windows are sometimes drawn ahead of flare (between flare and camera) overwriting it.

Any clue how to control this behaviour?

best regards
 
3dsimed.
Does it matter?
I can also manipulate with material attributes using custom software.
 
I believe what you want to do is turn off the chroma transparency and use just the alpha by itself with post shadow enabled.

I don't know, but I am sure that multiple transparency in simed means both alpha and chroma. I tried to confirm it but I cant get the gmt importer to import the gmt properly and it keeps dropping the transp. and shader values, so I have no way of checking it.

If you have custom software, then have a look at the transparency values, see if it has both alpha and chroma enabled. If it does, turn off the chroma and test it in game again.
 

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