Rafco13
Hello!
I'm trying to convert one of my instals of RFactor1 into a full rally/hill climb game.
So far I was able to make the opponents invisible by duplicating the .veh files for the cars and assigning .gen files to the duplicates that have no .gmt collsions and render=false to all .gmt files. This way I have the "player" cars and the "opponents" to choose in the pre race menu.
Also, I went into the .prl file and made "QUICK Race Laps="1"" and "AI to AI Collision Rate="1"".
The only thing is that dispite these changes, the AI is still aware of each other and tries to avoid each other... Is there by any chance a way to make the AI unaware of other cars?? Or is there some feature similar to "private qualifying" that can be used?
Thanks in advance!
I'm trying to convert one of my instals of RFactor1 into a full rally/hill climb game.
So far I was able to make the opponents invisible by duplicating the .veh files for the cars and assigning .gen files to the duplicates that have no .gmt collsions and render=false to all .gmt files. This way I have the "player" cars and the "opponents" to choose in the pre race menu.
Also, I went into the .prl file and made "QUICK Race Laps="1"" and "AI to AI Collision Rate="1"".
The only thing is that dispite these changes, the AI is still aware of each other and tries to avoid each other... Is there by any chance a way to make the AI unaware of other cars?? Or is there some feature similar to "private qualifying" that can be used?
Thanks in advance!