detached lights after crash

MaXyM

Is it possible to detach predefined lights (blglo, hlglo, reverselight) by collision like debris does?
The same about instance Projector=Headlight (light glow on track)

Or in another words: is is possible to shut down lights which are broken by car crash.

best regards
 
I found, that I can assign glow instances to deformable objects (it's better than nothing). but it causes that some debris stop to fall down. Any clue how to control it?

BTW: Seeing a lot of unanswered questions (especially by devs) I'm starting to believe that even they doesn't know, what they have programmed 5 years ago
 
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BTW: Seeing a lot of unanswered questions (especially by devs) I'm starting to believe that even they doesn't know, what they have programmed 5 years ago

I would be extremely impressed if they remembered half of what they programmed 5 years ago. Any program as complex and feature rich as rFactor is a gargantuan batch of details assembled by folks who skipped plenty of REM sleep to deliver the goods.

Its like trying to recall what you charged on a Mastercard 3 years and 7 months back; sure its all documented somewhere, all you have to do is look it up right?
 
I assume that developing always starts and ends by documenting features.
Even if it doesn't, people involved in developing knows more than other ones.
And finally it is support forum, so I would like to expect one... or answer: we don't know

on topic from my findings:
glow instances cannot be attached as debris, means must lit always even if lamp is crashed
But they can be deformed with impulse. So, at least those will not 'lit' from empty space.
Number of debris is limited to 12. If you exceed it, some will not be detached.
 
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glow instances cannot be attached as debris, means must lit always even if lamp is crashed
But they can be deformed with impulse. So, at least those will not 'lit' from empty space.
Number of debris is limited to 12. If you exceed it, some will not be detached.

I experienced this when I adjusted the damage for the Endurance Series mod and I confirm these points. No way to link the lights elements with damage part to have a realistic behavior (a shame :( )
 

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