Completely black texture

commodore

I have a mesh that has to be 100% black. I set a black texture to it, make every colour black (spec, diffuse, rgb) and it still shows as dark grey in game. I tried t1 no lightning and t1 diffuse and it's still grey. Is there any way to make something totally black (#000000)? This is bugging the hell out of me :p
 
I tried adding a completely black alpha channel as well. Didn't work of course :)
 
You could possibly use vertex shading to make it black, but dont trust me on that
 
Not my area of expertise, but I seem to remember someone had mentioned about using black, that it couldn't be 100% black, it had to be something like #010101. I'm not even sure if it was related to your specific issue, but since it rang a bell from many years ago I thought it might be worth mentioning. But trust my memory at your own peril ;)
 
It sounds as though you probably have some cube mapping on it.

You can use the cube mapping adjustment layer to adjust how much cube mapping will appear on a specific part of your texture.

That is done by creating an alpha channel with black (no cube mapping) and white (full cube mapping) or shades of gray (somewhere in between glossy and matt finish).

You would use the Cube Map Add Alpha Reflect T1 setting in the shaders.

That is how I create matt black areas and glossy parts from one texture.
 
Do you have another object in the scene that is using the same material which is not getting edited in your process?

Try add this object to your scene, its just a wall with black material, it comes out black for me. If it comes out black for you, then I'd most likely say it is another object using the same material.
 
I had the material with a different name but my texture was still named black.dds. Thanks for helping everyone!
 

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