angelodeasa
Anyone got to experience this issue...?
Basically if there is a possible Safety Car event, FPS goes low as 10 and then when it is rectified, FPS is back to normal... Kinda frustrating as even if you pause the situation to save your car from crashing, after pausing, the FPS is still low and the only way to have it back running is to run the course of the accident until either the AI car has been removed from the track or the cars back in the racing line...
I was thinking, this line in the PLR file might have a possible correlation with it
"AI to AI Collision Rate="20" // Detection rate per second (1-40) for AI-to-AI collisions"
but I haven't changed anything on that option so I'll try to lower it and see what it can do...
Anyway, if anyone has any possible resolution for this, that would really be appreciated...
Basically if there is a possible Safety Car event, FPS goes low as 10 and then when it is rectified, FPS is back to normal... Kinda frustrating as even if you pause the situation to save your car from crashing, after pausing, the FPS is still low and the only way to have it back running is to run the course of the accident until either the AI car has been removed from the track or the cars back in the racing line...
I was thinking, this line in the PLR file might have a possible correlation with it
"AI to AI Collision Rate="20" // Detection rate per second (1-40) for AI-to-AI collisions"
but I haven't changed anything on that option so I'll try to lower it and see what it can do...
Anyway, if anyone has any possible resolution for this, that would really be appreciated...